code

Game Engine

C++

As a personal project, I have been writing my own 2D games engine. This engine handles gameobjects, physics, graphics and collisions. I am attempting to write it completely from scratch using 'Game Engine Architecture' by Jason Gregory and 'C++ for Game Programmers' by Michael J. Dickheiser (as well as any other good information i can find) as references. I will admit, it is not perfect, but i am presenting parts of the source files here as i feel they are a good representation of my coding ability.


Game Project (Wizards and Warheads)

C#

In my spare time I work on many personal experimental games to challenge myself and keep myself interested. As an example of my ability in C# - here is one such example of a small game I have worked on, programmed in unity